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#5 (permalink) | ||
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bebop
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#6 (permalink) |
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Bedford Slims
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You'll probably want to use Appcelerator Titanium.
It is a lot faster than Phonegap, the UI is native, etc. |
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#8 (permalink) | |
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Head
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Why in the world would I spend the time on learning a language and spending hours and hours coding to build something that I can build using some type of framework/builder? Has nothing to do with the "easy way out" rather time conservation. Coding is the last thing I want to spend my time on in a project. |
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#10 (permalink) | |
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bebop
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Thanks for the worthless reply. Looking for good applications that help in the mobile application process. Some people have already mentioned a few in here, but still keeping an open ear to more suggestions. |
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#11 (permalink) | ||
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Senior Member
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Code:
http://www.appmakr.com Quote:
You can code faster and better with a framework. Learning Java or Objective C is not a waste of time, even if you have a team of developers working for you. If you want to create the next Angry Birds you need to learn coding, sad but true. |
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#12 (permalink) | |
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bebop
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blureach was spot on in regards to time management though. Learning Java or Objective C are great skill sets to have, but depending on your overall goals (which you have zero knowledge of mine, atm) may actually be a waste of time. Easy ways out aren't typically good habits to get into, but finding ways to save time and money if you actually have a plan and some idea of what you're doing doesn't mean you're just jumping at shortcuts for the sake of laziness or a lack of due diligence. Good recommendations in here, I found what I needed, and thanks for the info. /thread |
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#14 (permalink) | |
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Senior Member
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#15 (permalink) | |
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Head
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Learning code and coding never makes sense for people that don't need the functionality of coding. For me, my time is better spent rainmaking but I do need to learn bit and pieces of all tech so I can communicate with my programmers. Always and forever... |
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#16 (permalink) | |
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Senior Member
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And all these builders have a bit of learning to them as well. I don't see why people would spend time on them and only be able to do simple apps rather than going straight to the source and coding in Java or Obj-C and being able to code any type of app. I know the type you're talking about and I'm definitely not one of them! I'm still coding in PHP when it's hated these days with people moving to Ruby, Python and node.js. I just get the job done and rarely try and learn new stuff unless it's necessary. But I think it's necessary to learn how to code native if you want to do iOS/Android apps. |
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#17 (permalink) |
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Senior Member
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Pick a mobile framework.. Mobile Frameworks Comparison Chart
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#18 (permalink) |
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Senior Member
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Check out CodeCanyon, not sure if there's an app builder there, but there is a good selection of premade apps that you could probably customize a bit without too much trouble.
Popular Mobile Files | CodeCanyon |
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#19 (permalink) | |
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Senior Member
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I would like to know a successful app built with those builders. Going straight to the code gives you the full control of your product and make development faster and better. For example I have found that my PHP and apache skills are useful even to setup faster my wordpress sites. |
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#20 (permalink) |
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Senior Member
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Learning to program is the most rewarding thing you can learn if you're interested in interactive media for any platform. It takes time, and you may move through various tools as your knowledge grows.
There are tools (game engines and frameworks) right now that let you code in C#, and are abstracted to the point that they convert your C# code to native .apk or xcode files for both android and iOS. Depends what type of apps you're trying to make. Figure out your requirements and check what's out there, there are hundreds of game engines/frameworks/tools to do whatever you want. This is how you'd capture a screenshot on a mobile using the API I use: http://wiki.unity3d.com/index.php?title=TakeScreenshot can also get mac address of the phone, communicate with a server using a framework (raknet, pikkoserver, etc) or simply php. I grab images out of a mysql db and import them as textures into the app and it auto DX1 compresses them.
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#21 (permalink) | |
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bebop
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