How many people on here like rap/R&B/Pop?? (im starting an affiliate program)

9thdimension

Banned
Jul 23, 2011
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0
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I'm a music producer (Rap, R&B, Hip-Hop, Pop ect...)

I want to start an affiliate program , as of now im looking into going with "Payloadz" so my delivery & Affiliate management will be automated!

So my question's are

1: How many people on here would be interested in becoming an affiliate?

2: Is payloadz a good option?
 


Im interested in being affiliated
im from the 10th dimension the level u have yet to make it
payloadz is for beginners since it starts with a z
what do you want affiliates to do for you, other than freestyle and smoke weed
 
why is your first line important,even if u weren't one.and who wants to pay download when the world is still free.Damn you noobs.
 
Just let me lay back and kick some ol' simplistic pimp shit
On Slim's shit and start riots like Limp Bizkit
Throw on Guilty Conscience at concerts
And watch mosh pits 'til motherfuckers knock each other unconcious
(Watch out nigga!) Some of these crowds that Slim draws
Is rowdy as Crenshaw Boulevard when it's packed and fulla cars
Some of these crowds me and Snoop draw is niggas from Crenshaw
From Long Beach to South Central
Whoa, not these niggas again
These grown-ass ignorant men with hair-triggers again
You and what army could harm me?
D-R-E and Shady, with Doggy from Long Beach (East side)
Came a long way, to making these songs play
It'll be a wrong move, to stare at me the wrong way
I got a long uz', and I carry it all day
Sometimes it's like a nightmare, just being Andre but I
 
Hey bro,

I feel a bit sorry for ya - know where you're at and have been there for fucking years (producer from Toronto been in the game for 13yrs now).

Simply making some beats and putting up a collection for sale somewhere i.e. payloadz/clickbank/click2sell/paydotcom or all of them - and recruiting affiliates is great thinking but actually executing it and being successful is hard no matter how hot your tunes are.

I've managed to do ok with some packages, and even did ok with simply using others front ends i.e. audiojungle.com - myflashstore.net - rocbattle.com - all have aff programs so you can ride their traffic a bit. But it's beer money even if you're one of the leaders and it's never stable.

Smarter idea for you would be to get to know the game as an affiliate yourself first for similar products or already existing audio packages out there to see what works and why. Then setup your tracks as freebies behind an opt-in, get emails and on the thank you page send them to your choice products as an affiliate. Leverage your assets (tracks/beats) in as many ways as you can - make kits, make audioscapes, make royalty free collections, etc.

Here's some sites I've made within the niche to give you some ideas, just forewarning you even with tons of resources it's hard as fuck to make good bank with audio online as a producer selling their noise.

site 1

site 2

site 3

site 4

site 5

Take some time and figure out a few business models that would allow you to bank but also give you awareness via your own product (i.e. start a royalty free audio site - 100% free - make 100-200 beats, give them away - start advertising/collecting emails/networking/creating premiums for your own lists/traffic, etc).
 
Upload beat samples on Youtube, spam as much as possible, etc. Get one of those bots that auto messages every rapper on Youtube asking them if they want to buy beats. Start with leases at first until your name is out there, so people can still use your beats but without paying high prices because no one will.
 
Hey bro,

I feel a bit sorry for ya - know where you're at and have been there for fucking years (producer from Toronto been in the game for 13yrs now).

Simply making some beats and putting up a collection for sale somewhere i.e. payloadz/clickbank/click2sell/paydotcom or all of them - and recruiting affiliates is great thinking but actually executing it and being successful is hard no matter how hot your tunes are.

I've managed to do ok with some packages, and even did ok with simply using others front ends i.e. audiojungle.com - myflashstore.net - rocbattle.com - all have aff programs so you can ride their traffic a bit. But it's beer money even if you're one of the leaders and it's never stable.

Smarter idea for you would be to get to know the game as an affiliate yourself first for similar products or already existing audio packages out there to see what works and why. Then setup your tracks as freebies behind an opt-in, get emails and on the thank you page send them to your choice products as an affiliate. Leverage your assets (tracks/beats) in as many ways as you can - make kits, make audioscapes, make royalty free collections, etc.

Here's some sites I've made within the niche to give you some ideas, just forewarning you even with tons of resources it's hard as fuck to make good bank with audio online as a producer selling their noise.

site 1

site 2

site 3

site 4

site 5

Take some time and figure out a few business models that would allow you to bank but also give you awareness via your own product (i.e. start a royalty free audio site - 100% free - make 100-200 beats, give them away - start advertising/collecting emails/networking/creating premiums for your own lists/traffic, etc).

Very good post. +1

Take his advice.