Starcraft 2!



I've been abusing the fuck out of Sentries + Zealots + Charge. You can out-macro your opponent easily due to how little your units costs, while you can take on superior foes head on simply by spamming sentry abilities, and letting your zealots rush in and rape them. If your opponent techs to air, sentries serve as AA too. Only thing they could do is rush invis units such as templars since you don't have invis detection obs drones, but if he gets away with it, it means your scouting sucks, AND that you probably have a larger army than him so you can just rush in and rape him. Really love this shit, other toss players, give it a spin.
 
i remember when wc3 was just coming out and the only people that could play it were leaked copies on some hacked server. in just 2 days or whatever those people were damn good and had all sorts of strategies figured out.
 
I've been abusing the fuck out of Sentries + Zealots + Charge. You can out-macro your opponent easily due to how little your units costs, while you can take on superior foes head on simply by spamming sentry abilities, and letting your zealots rush in and rape them. If your opponent techs to air, sentries serve as AA too. Only thing they could do is rush invis units such as templars since you don't have invis detection obs drones, but if he gets away with it, it means your scouting sucks, AND that you probably have a larger army than him so you can just rush in and rape him. Really love this shit, other toss players, give it a spin.

roaches or marauders rape zealots like no tomorrow and not to mention reaper will rape your economy if you are going only zealots. what kind of players are you up against =/. unfortunately zealot is not as strong as sc1 anymore.
 
Roaches and marauders die fastest. In fact I love seeing roaches and marauders :) User sentry force fields to disrupt their formation/glitch them, and then lets your zealots do the rest.