Today at work the boss was out so I fucked around with a kinect sensor all day and checked out what's out there and my mind = blown.
Firstly I found a free program called Brekel Kinect (site is currently down or I'd have a prototype to show) which also has a $100 pro face tracking that is exceptional. So with the free version you can record yourself doing whatever and it records a .bhv file which you can convert to a .bip file in 3ds max, and apply to a rig to make a 3d model perform the animation.
So that was cool and all, but from there I found a program called Skanect which just blew my fucking mind and all of my coworkers(who are 3d artists).
I scanned a basket of dog toys for a demo:
embed goddamnit
[ame="http://www.youtube.com/watch?v=XmRLSgoaYj8"]3d modeling and texturing with the kinect sensor - YouTube[/ame]
Not only does it model what's scanned by the sensor, but at the same time it fucking textures it as well. And as if that wasn't exhilarating, you can control the poly count to output low or high poly versions, fill any gaps (and auto texture), and various shit.
Then you take it into a 3d modeling program, clean up any artifact vertex points, upload it to mixamo auto rigger (free if it's under 10k polys), then record the animations with the kinect and apply them.
I can't wait until the NEW kinect sensor comes out, this thing is a few years old and it still is amazing.....imagine with high definition camera, micro detail depth sensor, etc.
Firstly I found a free program called Brekel Kinect (site is currently down or I'd have a prototype to show) which also has a $100 pro face tracking that is exceptional. So with the free version you can record yourself doing whatever and it records a .bhv file which you can convert to a .bip file in 3ds max, and apply to a rig to make a 3d model perform the animation.
So that was cool and all, but from there I found a program called Skanect which just blew my fucking mind and all of my coworkers(who are 3d artists).
I scanned a basket of dog toys for a demo:
embed goddamnit
[ame="http://www.youtube.com/watch?v=XmRLSgoaYj8"]3d modeling and texturing with the kinect sensor - YouTube[/ame]
Not only does it model what's scanned by the sensor, but at the same time it fucking textures it as well. And as if that wasn't exhilarating, you can control the poly count to output low or high poly versions, fill any gaps (and auto texture), and various shit.
Then you take it into a 3d modeling program, clean up any artifact vertex points, upload it to mixamo auto rigger (free if it's under 10k polys), then record the animations with the kinect and apply them.
I can't wait until the NEW kinect sensor comes out, this thing is a few years old and it still is amazing.....imagine with high definition camera, micro detail depth sensor, etc.