Dota 2 - International 5 tournament prize pool reached more than 18 million dollars

fixie

What is this...christmas?
May 4, 2008
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Largest Overall Prize Pools in eSports - Competitive Tournament Rankings :: e-Sports Earnings

It's an 80% prize pool growth compared to last years tournament with estimated 20 million of total viewers during the broadcast.

It's hard to put in perspective with other sports since they track their viewers differently, but let's say that Wimbledon 2015 Championship had a prize pool of roughly $42 million dollars with "15 minute reach" of 29.2 million people (Facts and Figures / FAQ - The Championships, Wimbledon 2015 - Official Site by IBM and https://en.wikipedia.org/wiki/Audience_measurement). I'm sure that the total number of viewers is bigger when you measure the total amount of viewers across every game and not just the finals, but we have yet to see how this years IT5 will play out since it is currently still running.

The comparison with other sports may seem silly but there is no doubt that the esports are getting more exposure in all media forms to increasingly larger audience and larger prize pools.

vDdP1fP.png


Sooo, what do you think? Is it a fad or maybe a potential multi billion dollar industry?
 


I have a friend that flew out to Seattle for the week to go to it. He said the key arena sold out in something like 7 minutes. Not my thing, but it's pretty big.
 
Who's thing is it, really?

I like playing video games after a day of shit, not watch someone.. efficiently play it? Thinking about it is already boring.
 
A lot of my businesses revolve around e-sports and gaming and although I'm biased, I strongly believe that this is huge and here to stay.

Colleges are even granting scholarships to e-sports talent.

Talk to some kids that are in their early teens. A lot of kids these days DREAM of being an e-sports star or gaming personality on YouTube/Twitch. This subset of the upcoming generation reveres internet/gaming stars over A-list celebrities. They are playing these competitive tournament video games (not just mobas), practicing to be the best amongst their friends with aspirations of professional play.

With the whole e-sports/gameplay content thing blowing up, there are so many opportunities to make huge money. I'm seeing people making millions in this industry in bizarrely creative ways.
 
There is an old movie, one of the many about the future and the virtual reality that plays significant role in it; unfortunately I don't remember the name, because otherwise I would definitely suggest it. Anyway the point that I'm trying to make is that, unavoidably, we are on a highway to a world that will be filled with virtual reality. Consequently, the sums of money evolving in this business will only grow. I am sure that in the future the prize pool won't just double or triple, might multiply by hundreds. It will all depend on the stakes that will be involved.

Virtual%20Reality%20Kid.jpg
 
I like playing video games after a day of shit, not watch someone.. efficiently play it? Thinking about it is already boring.
I'm not sure, but it may be driven by participation the way online poker tournaments can be, with accumulations of mega-pots of money to win.
 
Who's thing is it, really?

I like playing video games after a day of shit, not watch someone.. efficiently play it? Thinking about it is already boring.

Watching something like Dota is not exciting when you have never played it. MOBA's in general like this or League of Legends are just confusing to watch if you have never played them. Counter Strike GO is very exciting to watch and follow even if you don't play. I think CS:GO is the most accessible to all viewers. Some of the shit these guys pull off is incredible.

Frag videos are great fun.

[ame]http://www.youtube.com/watch?v=u154gJjz0_Y[/ame]
 
Played like 1 hour of Dota 2 and CS:GO combined, but it is still pretty entertaining to watch the big tournaments. A lot more fun and action packed than most regular sports.

The speed at which the e-sports scene is professionalizing is insane. Major sponsors are jumping on it (still mostly computer related brands, but likely not for long).

And as for money-making opportunities, check this site: https://csgojackpot.com. Gambling with in-game weapon skins. In the last 15 minutes a total of $5600 was gambled. The owner takes home 5% of every pot so the site made $280. And no, that is not an exception, shit's crazy.
 
I'm not sure, but it may be driven by participation the way online poker tournaments can be, with accumulations of mega-pots of money to win.

Yeah - guess it's just a "kids these days" thing.

Back in my day, they had a 1 in fuck all chance of being a professional sports player.

Now they have a 1 in fuck all of being a gamer who supports his habit w rev from gaming. All those pewpiedies releasing their yearly ad revs from yelling into the mic on youtube perpetuate that.
 
There is an old movie, one of the many about the future and the virtual reality that plays significant role in it; unfortunately I don't remember the name, because otherwise I would definitely suggest it. Anyway the point that I'm trying to make is that, unavoidably, we are on a highway to a world that will be filled with virtual reality. Consequently, the sums of money evolving in this business will only grow. I am sure that in the future the prize pool won't just double or triple, might multiply by hundreds. It will all depend on the stakes that will be involved.

Virtual%20Reality%20Kid.jpg

I'd love to know the name of that movie too.
 
+1 for old dystopian movie name.

this thread is now about cool dystopian movies with computers/VR in them.

file_167551_0_lawnmower_man.jpg
 
[ame]www.youtube.com/watch?v=NNiZP2G-nEM[/ame]


I just got an HTC Vive dev kit recently and it's so much better than Oculus Rift in every way.

I would buy this today if I could (been looking at motion sims), guy was ahead of his time, from 0:30 on:
[ame]www.youtube.com/watch?v=bn3F1kBHlqU[/ame]

On eSports topic, definitely early days of a growing industry.
 
A lot of my businesses revolve around e-sports and gaming and although I'm biased, I strongly believe that this is huge and here to stay.

Colleges are even granting scholarships to e-sports talent.

Talk to some kids that are in their early teens. A lot of kids these days DREAM of being an e-sports star or gaming personality on YouTube/Twitch. This subset of the upcoming generation reveres internet/gaming stars over A-list celebrities. They are playing these competitive tournament video games (not just mobas), practicing to be the best amongst their friends with aspirations of professional play.

With the whole e-sports/gameplay content thing blowing up, there are so many opportunities to make huge money. I'm seeing people making millions in this industry in bizarrely creative ways.

Spot on analysis. This stuff is only going to get bigger and bigger over the next 50 years. Quite frankly I think an E-sports event will be bigger than the super bowl in my lifetime.

Right now the ad revenue CPMs are much lower than other sports because the demographic is so young and doesn't have any money to spend on stuff like other sports audiences. Energy drinks are good but car manufacturers are better.

The fans aren't going to suddenly start loving sports just because they age though. They will grow up and when the 30+ crowd watching Esports starts to grow that's when the ad revenue is really going to get going.
 
Yes I'm a grown ass man that plays DOTA 2. I've been playing for ~2 years. There use to be doubt by me about how far us the players could push this game, but if I could buy money in DOTA, honestly I would. I don't think you've seen anything yet.

Although the International (TI) is the biggest esports event during the year, Valve has announced that they will be holding additional DOTA majors (prob another 2-3 events) throughout the year.

In previous years Valve has only hosted this tournament while leaving it to 3rd parties to host the rest of the tournaments.

In the last year you could really only count one other tournament to be big enough to be called a mini TI which was the DOTA Asian championships, which had a prize pool of $3 million (last years TI was $10 million). So it will be interesting to see what Valve's strategy is to fund these additional majors, as TI is fueled by in game purchases of compendiums (basically tournament scrap books) and hero cosmetics. They have been ultra aggressive for this years International with cosmetics unlike any year or tournament ever.
 
I have a friend that flew out to Seattle for the week to go to it. He said the key arena sold out in something like 7 minutes. Not my thing, but it's pretty big.

This year they actually had 2 rounds of ticket selling this year, and they sold out in minutes. Last year it took ~1 hour to sell all seats.

It doesn't sound like Valve want to move it to another venue either, which may be why they are going to host more majors in the next year.
 
If the e-sports market is blowing your mind, don't look under the CS:GO skins and trading rock.

https://www.reddit.com/r/GlobalOffe...b/h_flawless_corner_karambit_sapphire_w_keys/

What's happening there is that a knife skin (yes, an in-game downloadable cosmetic with no functional value) is worth $364 and is going for a minimum of 1040 keys (keys that are purchased for $2.49 per). Do the math there.

Go look at the marketplace for these skins. It will turn upside-down everything you thought to be true about business.
 
If the e-sports market is blowing your mind, don't look under the CS:GO skins and trading rock.

https://www.reddit.com/r/GlobalOffe...b/h_flawless_corner_karambit_sapphire_w_keys/

What's happening there is that a knife skin (yes, an in-game downloadable cosmetic with no functional value) is worth $364 and is going for a minimum of 1040 keys (keys that are purchased for $2.49 per). Do the math there.

Go look at the marketplace for these skins. It will turn upside-down everything you thought to be true about business.

People also bet skins on live matches - CSGO Lounge - Marketplace, Trades, Bets

It does boggle my mind when I see 12,000 people watching a Twitch stream and all the guy is doing is opening cases (for skins) for 2 hours.