Neat mapping tool

shindig

New member
Jul 21, 2012
1,290
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Seattle, WA
I've been lacking inspiration for designing levels for games so picked up a tool that cross grabs SRTM data. Shuttle Radar Topography Mission - Wikipedia, the free encyclopedia

Flythrough videos:
[ame="www.youtube.com/watch?v=bEnlqMVB4RE"]Mount Ranier, WA. Computer generated from open source map data - YouTube[/ame]
[ame=http://www.youtube.com/watch?v=qSYqgkKOxBA]Generated maps of Mongolia and end of Baja California - YouTube[/ame]
[ame=http://www.youtube.com/watch?v=-F31um25dCM]Auto generated model and texture of NYC from gps coordinates - YouTube[/ame]

Here's a generated version of mount ranier:
RanierSSsm.png


I had to reduce quality of the textures because I got blacklisted for consuming too much bandwidth for a while.



Here are 2 picks of mongolia:
ss_mongolia2.png

ss_mongolia1.png


Baja California:
ss_cabo.png


Here's a pick of manhattan with auto generated buildings:
ManhattanSS.png


Kinda neat for being completely automated. I plan to redo the textures in photoshop with my own textures (cartoony) for a kids game.
 


What's the name of the tool? Or did you make it yourself?
It's a plugin for Unity game engine that costs $90.
https://www.assetstore.unity3d.com/#/content/8752

Here's a model of south africa comprised of 25 different segments and 25 textures that are seamless. You can specify even more if you want to break it up into tiny pieces to cull from the camera when not in view.

58357d1381712410-where-do-you-guys-start-southafrica.jpg

and from other side:
58360d1381712515-where-do-you-guys-start-southafrica1.jpg

SOUTHAFRICA2.png


I have some prefab plane controllers I can throw anyone interested who wants to make a flight sim :) also another script to export them as .obj so I can reduce poly in blender.
 
ManhattanSS.png


I always liked these kinds of models. Never had a way to apply or use the like - but always liked looking at them.