I told myself I'd never post in this thread but it just won't go away so here's my last 3 years at CB wrapped up for noobs:
* There is NO 'most profitable'.
* There are only a few folds at CB, and they apply to pretty much all categories.
- Launches: Shortlived, planned well, sweep the market, pass the hat to your syndicate/JV's let them have a turn, repeat every quarter with x people in your mastermind JV group, the less of you the better once you're big enough.
- Timeless products, any niche: Usually dominating the markets over all per anim not per week/month/launch phase, not comparable to market sweeps or pump and dumps. The newest MMO by fucknut guru's might bank a few M and get 40% refunds, the timeless shit like FatLoss4Idiots does 20+M per year.
- Random micro niches/any category: Fluctuating, low-mid gravity and can be quite lucrative if you're one of the few that are consistent with the offer.
- Gray/Borderline black hat: No clue how some stuff gets by their audits or perhaps vendors change shit up after they are approved on a safe lander, but these are often in controversial niches pitching bizarre solutions from cancer treatments to running cars on water or growing taller in 2 weeks (not much diff. than penis pills really). Some last, most get removed after so many complaints...
If you can catch yourself on a profitable campaign in any of these scenarios you can make boatloads of money fast. If you can't, which most can't, you'll chase nickels and dimes for years asking questions in polls like this thread.
**If you're new to intermediate as an affiliate, and keep failing at niche/product selection, here's some advice for you guys:
- Pick a product that is in fact new(er) and is going through a natural growth in gravity, make sure to avoid the MMO niche at all costs - marketing to marketers as a noob/interm is lol - don't do it.
- Gravity of 15-150 but again most important is to see the gravity climbing naturally, vendors can even influence this with rotators or buying with their own links on various accounts incrementally mixed with real sales etc but once you're out of the MMO niche the grav starts to look more realistic product to product. Go to cb-analytics.com or cbengine.com to see movers/shakers/new/etc. and easily mine potential winners.
- Pick 3-5 products that you naturally gravitate to in different niches, ones that you know at least a bit about and can write/make vids/outsource with direction well/and create amazing presells by default without having to learn brand new niches. If you still have way too many to pick from, then pick the ones that have the best combination of graphics and copy that would convince you to buy.
- Promote them simultaneously in whatever ways you've learned so far from ezine to youtube to squids to 2.0 to bookmarks to whatever other free ways you can if you can't afford PPC/mediabuys/adspend. One of the 5 is BOUND to convert for you within a short time, if not 2-3. Pick the best one/two, and start to scale them, put the others to the side for now. If none convert which would be rare if you do shit right, repeat the process and pick a new set of 3-5.
This is as maximized as you can be in researching, preparing, testing, and by process of elimination on realistic sample sizes, find your winner(s) to scale from. Not that much different than any form of marketing/testing/analyzing/eliminating/scaling.
**Stay away from launches if you're new:
**DO NOT become a vendor until you figure out how to be an affiliate, you'll be much more dangerous this way and you'll be able to facilitate support and growth when real affiliates come to promote for you. OR - Dive into the deep end, and grab an already converting offer from flippa/other when you find one worth grabbing (as rare as it is, they ARE out there). This way you'll learn the CB game VERY fast, and be able to duplicate/improve your next offer much easier with a greater chance of hitting big.
N.