Like Desktop Tower Defense?

Status
Not open for further replies.


I'm going to murder the OP... so much wasted time....... lvl 140

warzone2.jpg
 
Fuck, the only thing I want to do is to keep playing... and I have three sites that could really use an autumn cleaning :(
 
'133 with $100K start, I don't think you can do any better with 100K...the boss guy at 120 is pretty much gonna get you no matter what , and then the airplane boss at 130 you have to use your last $ for the EMP in order to kill it..then no money and super planes in large numbers... $100K is limited to the level in which you can reach as far as I am concerned
impossible.jpg
 
'133 with $100K start, I don't think you can do any better with 100K...the boss guy at 120 is pretty much gonna get you no matter what , and then the airplane boss at 130 you have to use your last $ for the EMP in order to kill it..then no money and super planes in large numbers... $100K is limited to the level in which you can reach as far as I am concerned
impossible.jpg

You know that the Pulse Emiters can damage aircraft right?
 
This is how it's done, boys.

towerdefense.jpg


An airplane boss got me. :angryfire:
Those pulse generators kill pretty much anything that goes near ( airplanes included ). So you just got to make the longest maze possible, but using only the pulse emitters ( no walls ). Upgrade them fully. Then put some missing launches at the edges and full for flak near the base.
 
Map: Field of broken dreams
Mode: Quick cash
lvl: 177
score: 124k~

Forgot to take a screenshot but i made it to the high score list. name: "patj".
 
This is how it's done, boys.

towerdefense.jpg


An airplane boss got me. :angryfire:
Those pulse generators kill pretty much anything that goes near ( airplanes included ). So you just got to make the longest maze possible, but using only the pulse emitters ( no walls ). Upgrade them fully. Then put some missing launches at the edges and full for flak near the base.

You got me with using the pulse for the air, but you are wrong with only pulse and no walls, you arn't maximizing each pulse emitter - look at mine, I have 9 pulse emitters, and if you follow the path of the units that go through it, they get hit by each pulse emitter at least twice sometimes 3 times from one of them...make sense?
 
You got me with using the pulse for the air, but you are wrong with only pulse and no walls, you arn't maximizing each pulse emitter - look at mine, I have 9 pulse emitters, and if you follow the path of the units that go through it, they get hit by each pulse emitter at least twice sometimes 3 times from one of them...make sense?

Actually you want to make the units go around the pulse emitters. Often they have to cover 270° around it. So you make them come back around. Using walls distanced the ennemy units from potential defense structures.
The facts that it has instant area effect AND that it kills air is a great investment. You get 6000 damage when fully upgraded and the ground units are fully hit ( they can't move out of the way ) and it get air too.

What I need on that make is has air lasers full upgraded aove the base. A line or two. And lines of missile turrents covereing the bottom and top walls.

Around Level 120, those nukes are not very useful anymore Better hit the units with EMP early on so that all your defenses get an extra round or two.

Once I top that level there are more levels to master. Months of waste time ahead

HH
 
wall to slow movement, laser in centre to do damage on whole terrain, missiles on bottom for plane, plasma for anti air and ground. lets see how this works out
 

Attachments

  • war.jpg
    war.jpg
    21.7 KB · Views: 167
sorry heres a better pic
attachment.php


Score 57927...thats enough for me. Destroyed by planes...the ground held up easily
 

Attachments

  • war2.jpg
    war2.jpg
    98.1 KB · Views: 172
Status
Not open for further replies.