Still bored, but I thought this was interesting.
From The Ghetto Battle.net 2.0: The Antithesis of Consumer Confidence
From The Ghetto Battle.net 2.0: The Antithesis of Consumer Confidence
That's just the first part, I was going to paste the entire article, but it's fairly long, but a good read. Reminded me why I wasn't going to buy SC2 on the day it came out.Battle.net 2.0: The Antithesis of Consumer Confidence
Note A: This entry reflects a “current event”. Things change. So if I’m ranting that Pac-Man represents the technological heights of Reagan’s America, keep an open mind.
Note B: Edited for general clarity. This article is in beta about a beta. It takes time. Relax.
I’m late to the Battle.net 2.0 Hate Party, but I brought a keg, so here goes.
I don’t get angry about video games. Passionate? Yeah, it’s pathetic. But no, not angry. Game developers are people, too. They got bills to pay. But Battle.net 2.0 makes me angry.
Starcraft II is excellence. It’s sensational. Dustin Browder knew this game was his legacy and his squad delivered. And it’s a fucking shame people are going to turn on this product for things Browder has no control over. Right now, the Battle.net Forums look like the Battle of the Somme and Starcraft fan site TeamLiquid is trying to disown the game. The internet has shat a brick. What the hell happened?
I wasn’t around for the “Atari owns the industry” days. But in my lifetime, nothing tops Activision-Blizzard, a corporate culture whose roots lie in four developers who escaped Atari’s corporate culture. I have never seen one company try so hard to tell me this is the product I want.
Battle.net 2.0 is supposed to be the future of online gaming. Instead, it is the antithesis of consumer confidence, a combination of corporate suits who don’t play video games and game designers who can’t do damage control.
Fine, tell me it’s wrong to assume an Activision corporate culture would impact its corporate partner. You know, where the President of Blizzard Entertainment answers directly to Thomas Tippl, an executive who answers to Activision C.E.O. Bobby Kotick. The Bobby Kotick who disowned projects that lacked “the potential to be exploited every year on every platform with clear sequel potential”. The Bobby Kotick who stated he wants to “take the fun out of making video games.” Or you can see what happens when an online gaming service is not a game design decision.
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Economics is consumer confidence. People don’t buy products. They buy confidence a product will bring utility or enjoyment to the user. That’s why the success of sequels reflect on their predecessor, where Guitar Hero III is the best-selling game in the series and Modern Warfare 2 outguns Call of Duty 4 on a two-to-one basis.
Starcraft II is a marketing nightmare. It is the sequel to a twelve-year-old computer game, a beacon in the forgotten era of Deus Ex and Baldur’s Gate. Why forgotten? Computer gaming sucks ass. If you aren’t playing Modern Warfare 2 (latest in a series popularized on computers) on your X-Box 360 (manufactured by the producer of Windows) on X-Box Live (Battle.net, Yahoo! Games, The Zone, etc.), you’re a fucking pussy. Unless you play World of Warcraft, the skinner box that shares nothing in common with Starcraft...