iPhone 4.0 Features being announced right now



Yeah, nobody pays for anything from an iPhone. That's why all the apps are free. :rolleyes:


Well he does have a bit of a point. Unless everything would be billed through the itunes account? Then apple pays out networks/ affs?

Man, that doesnt feel good to me.
 
Yeah, nobody pays for anything from an iPhone. That's why all the apps are free. :rolleyes:

When you make an account for iTunes to download free apps, you have to enter in billing information to activate your account. So, whenever you want to make a purchase, you just click buy. They already have your info and will forward the invoice accordingly. They even send you invoices when you download free apps.

Q: How do you close applications when multitasking? A: (Scott) You don't have to. The user just uses things and doesn't ever have to worry about it. (Steve) It's like we said on the iPad, if you see a stylus, they blew it. In multitasking, if you see a task manager... they blew it. Users shouldn't ever have to think about it.
 
Yeah, nobody pays for anything from an iPhone. That's why all the apps are free. :rolleyes:

You can, the difference is you have to set all this up on iTunes ahead of time and authorize one-click buy and all that non-sense. But you can certainly purchase apps and such right from the iPod or iPhone... if you've allowed it to do such via your itunes configuration. I've done it a number of times on my iPod touch.

The main thing I like about my android device however, is I can actually get an automatic refund within 24 hours of any app I purchase on my android if I find that it doesn't live up to the expectation (there's no trial on the Apple App Store, and not everything has a 'lite' version). Course a lot of developers fear the Android platform because of how easy it is to copy off the app from your phone when you request a refund and then just reinstall it again from your backed up .apk file.
 
Awesome news. Now really the only thing left to complain about is flash support. And that will mostly die this summer once Adobe CS5 lets you compile flash to iphone apps so most of those will show up on the app store anyway.
 
The new dev agreement shit is fairly ruthless and pedantic. Not talking about just Flash, but other 3rd party IDE's people use to code iphone os compatible shit in other languages.

The irony in all of this is how in their war for open standards they are forcing their own closed system on everyone else.

iAd will likely suck ass for direct response unless used to push apps specifically imho.
 
The new dev agreement shit is fairly ruthless and pedantic. Not talking about just Flash, but other 3rd party IDE's people use to code iphone os compatible shit in other languages.

The irony in all of this is how in their war for open standards they are forcing their own closed system on everyone else.

iAd will likely suck ass for direct response unless used to push apps specifically imho.

Basically for any app already using built in ads, will have to switch to using Apple's iAd API, for example all those Zynga games will have to switch to the iAds API in order to stay in the apps for any kind of ad-supported software.

But far as Open vs Closed. Apple could hardly win the war keeping everything closed in a desktop market. However with the iPhone OS, as long as it's that specific OS, they can keep everything closed, which is something they'd have a very hard time doing if they started actually using OSX on the mobile platform. And since the iPhone OS dominates the app market currently they're doing pretty well keeping it as closed as can be.
 
i heard the whole problem with flash was not really because of tons of agreements, but because flash actually requires a mouse cursor as a basis for its motion or animation detection or something, so on the iphone it just wasnt really doable. not sure how legit that source is but thats what they seemed pretty adamant on telling me