I recently took over a Minecraft server that had a ton of players but was making diddlysquat (<$30/day) and implemented some new things that quickly boosted it to about $200/day. There is a lot of emphasis on the in-game money system and I implemented some real-world moneymakers into the in-game structure that basically encourage people to try to rack up as much in-game money as they can. They can earn in-game money by playing and performing usual Minecraftey tasks, but they can also buy it with real money if they don't want to spend time grinding. In-game money is used to buy things like houses, items, weapons, tools, girls (you can marry other players for a price), etc.
The 3 biggest moneymakers are:
1) Showoff items: Character/house customization things that serve no purpose other than to show off for other players.
2) Gambling: Players gamble all their money away in casinos, betting on in-game fights, etc.
3) Payment plans: Players can buy expensive items/houses on payment plans (with in-game money) and payments are automatically deducted from their account. If their account balance is ever negative, they are banned from the server until their balance becomes positive (either by getting a friend to give them money or by buying in-game money with real money).
Not surprisingly these 3 things are also big moneymakers in real life. I'm trying to think of some more things I could integrate that would be successful (thought about other real-world things like insurance but wasn't sure how to implement that without people abusing it ... or drugs/sex). Any ideas? Even if you don't know anything about Minecraft you can still feel free to post some ideas, the system of trading real money for in-game money to spend on virtual items is pretty simple (note: in-game money can't currently be traded back to the server for real money).
The 3 biggest moneymakers are:
1) Showoff items: Character/house customization things that serve no purpose other than to show off for other players.
2) Gambling: Players gamble all their money away in casinos, betting on in-game fights, etc.
3) Payment plans: Players can buy expensive items/houses on payment plans (with in-game money) and payments are automatically deducted from their account. If their account balance is ever negative, they are banned from the server until their balance becomes positive (either by getting a friend to give them money or by buying in-game money with real money).
Not surprisingly these 3 things are also big moneymakers in real life. I'm trying to think of some more things I could integrate that would be successful (thought about other real-world things like insurance but wasn't sure how to implement that without people abusing it ... or drugs/sex). Any ideas? Even if you don't know anything about Minecraft you can still feel free to post some ideas, the system of trading real money for in-game money to spend on virtual items is pretty simple (note: in-game money can't currently be traded back to the server for real money).