When webGL gets supported by all browsers it's going to be so awesome. I found an easy way to generate 3d environments from 3d models.
I made 2 examples, look at the source, how simple it is.
Example 1: http://leefromseattle.com/json/desert.html
Example 2: http://leefromseattle.com/json/island.html
Video:
WebGL Demo - YouTube
Might be neat for rotating banners or something, or camera fly throughs.
I also found a cool tool from UCLA that lets you make 3d meshes from 2d pngs based on the transparency (alpha).
Good for little items in games like coins, stars, and non rectangular terrains in 2d/2.5d games. It generates colliders so your character can walk along curves.
I made 2 examples, look at the source, how simple it is.

Example 1: http://leefromseattle.com/json/desert.html

Example 2: http://leefromseattle.com/json/island.html
Video:
WebGL Demo - YouTube
Might be neat for rotating banners or something, or camera fly throughs.
I also found a cool tool from UCLA that lets you make 3d meshes from 2d pngs based on the transparency (alpha).


Good for little items in games like coins, stars, and non rectangular terrains in 2d/2.5d games. It generates colliders so your character can walk along curves.